9/19/2023 0 Comments Java lwjgl shader![]() It will be called every time a key is pressed, repeated or released. Throw new RuntimeException("Failed to create the GLFW window") Window = glfwCreateWindow(300, 300, TITLE, NULL, NULL) GlfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE) // the window will be resizable GlfwWindowHint(GLFW_VISIBLE, GLFW_FALSE) // the window will stay hidden after creation GlfwDefaultWindowHints() // optional, the current window hints are already the default Throw new IllegalStateException("Unable to initialize GLFW") Most GLFW functions will not work before doing this. GLFWErrorCallback.createPrint(System.err).set() will print the error message in System.err. Terminate GLFW and free the error callback ![]() Free the window callbacks and destroy the window ("Hello LWJGL " + Version.getVersion() + "!") This is the main file, where it calls the method to load the vertex shader and compile it, I have added a simple system.out line to see if this is being called, which it is. I have now created two external files for the vertex shader & fragment shader. I have managed to open a window and render a triangle on the screen in LWJGL.
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